You have two options that I can see.
First, Eclipse + CDT + NDK + ADT + SDK.
http://tools.android.com/recent/usingthendkplugin
Second, Visual Studio + WinDBG + NDK + SDK
http://www.wingdb.com/wgMobileEdition.htm
(http://ian-ni-lewis.blogspot.com/2011/01/its-like-coming-home-again.html)
I'm trying this with Cocos2d-x which makes it easier and harder at the same time.
The bad -- poor documentation, lots of unanswered questions
http://www.cocos2d-x.org/boards/6/topics/11046
The good -- ndkgbd.sh
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http://stackoverflow.com/questions/15067215/ndk-gdb-error-device-does-not-support-the-applications-targetted-cpu-abis
jni/Android.mk:26: *** Android NDK: Aborting. . Stop.
ERROR: The device does not support the application's targetted CPU ABIs!
Device supports: armeabi-v7a armeabi
Package supports: Android NDK:
My challenge here was that I needed to add these to every static AND shared library I was building.
APP_ABI := armeabi
APP_OPTIM := debug
Here is a guide for Eclipse:
http://mhandroid.wordpress.com/2011/01/23/using-eclipse-for-android-cc-debugging/
Here is a guide for Eclipse:
http://mhandroid.wordpress.com/2011/01/23/using-eclipse-for-android-cc-debugging/
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